
Even before experiencing the opening tones of Rockman 7, it goes without saying that the NES catalog of Rockman tunes would be a hard act for anyone to follow, even with the advantage of that sweet sound processor buried deep within the SNES. However, from a historical standpoint this is a formality: from a series that has never seen a static composer made responsible for maintaining a precise musical direction it is amazing how so many ideas have come together and forged the melting pot that is Rockman music. Rockman 7 is certainly no exception, tipping its hat in the direction of its predecessors while forging forward with its own identity. Perhaps this is why the various problems obscuring this official soundtrack release (rogue sound effects, uneven looping and cutting material) are all the more discouraging. Those familiar with the X1-6 box know this is nothing new to Capcom scores siphoned from the cartage format, but without additional, problem-free scores to fall back on the listener is left with one single inconsistent listen that flat-out railroads any kind of positive first impression.
The title theme opens the disc in positive fashion but “Opening Demo 1” turns the tables quickly, introducing unwelcome sound effects and foreshadowing the troubles ahead. This track is intriguing for other reasons as well, composer Yuko Takehara employing the sound she used in Breath of Fire II. Even though the renegade sound effects take a hiatus at this point, related problems take a stab at handicapping tracks like “Opening Stage.” Seriously, the treatment this track receives is a lot like blurting out “what the hell happened?” the first time you see a loved one using crutches after an injury. Ironically, “injury” is the best way to describe the complete absence of the latter half of one of the game’s most entertaining and prominent compositions. This is only made worse by the fact how well the track works despite its disembowelment – if it wasn’t so nauseating it would almost be laughable. In what could be viewed as an apology for the treason above, “Stage Select” and similar tracks exceed the standard loop; it’s really nice to see these shorter themes gain some wingspan unlike their brethren on the 1-6 box but it (and the somewhat unwieldy tracklist) serve to show the lack of coordination between products.
Coming though for the better is the warm, creamy nougat center of stage themes. A theme-by-theme overview hardly seems necessary, each one containing its own brand of magic: “Springman” bounces around with its blissful, child-like sense of delight; a ripple of sadness hides in the isolated solace of “Slashman” and the unrelenting pulse of progress driving “Turboman” forward. The somewhat insisting mini-medley “Museum” paints a musical history lesson with its rendition of the Guts, Heat and Snakeman themes. Of particular interest is the Heatman portion where the musical context of the original is turned completely on its ear due to the overall change in tone. Wily’s themes don’t disappoint either, especially when taken as a collective whole. The contrast between the bass and synth in “Wily Stage 1” carves out a piece with a mysterious amount of intrigue whereas the cold and methodical “Wily Stage 2” deceives one into thinking its devoid of emotion when the exact opposite holds true. “Wily Stage 3” has a forward flow similar in spirit to the lighthearted castle numbers from Rockman 4 and 5 only with a subdued amount of enthusiasm.
Accounting for some or Rockman 7’s enduring allure are the boss themes. The standard robot master battle theme, “The Big 8 Bosses” is comparable to those in X5 & X6 where a thin coat of quirkiness is underscored by deep, serious instrumentation. It works as well as one would expect but nothing can compare with the infectious “Wily Stage Boss.” Even the return of those misfit sound effects can’t keep a track like this down; its use of repetition being so seductive its borderline criminal. Bringing back painful memories of the game is “Wily Last Form,” teasing and taunting the listener much like that infuriating game of peek-a-boo the doctor plays at the end of the game. Another musical hallmark for the series is the aggressive yet collected “Forte’s Theme” that has become as much of a staple as Proto Man’s whistle.
As with most Rockman soundtracks, the smaller themes are left to close out the disc. The duration of these pieces, much like “Stage Select” is impressive though it does little to remove the stigma of the unforgivable amount of sound effects in “Message (Happy)” and its counterpart “Message (Bad)” – allowing the former to be tarnished is especially shameful. Punching in with a rocking beat, “Weapon Obtained” compliments the flavor found in Rockman 6 and 8’s weapon themes while “Big Eddie” blares over the speakers in all its unimpressive glory, annoying in its quest for accolades it shall never receive. “Helmet” is there to put a smile on your face as always and “Ending & Staff Roll” needs no introduction – it’s as great as you remember.
CONCLUSION:
It is disheartening to see a score such as Rockman 7 receive such an unpolished soundtrack, especially considering the royal treatment the first six games got in 2002. Even with the small boost in audio quality/recording volume whether or not fans will be willing to look beyond the flawed presentation and indulge in the otherwise grade-A material the album has to offer is debatable. While it’s possible to mentally phase out the warts found throughout, how many will find a reason to justify such a compromise? Regardless of the stance you take, all that is certain is that Rockman 7’s music will be remembered for what it is, and unfortunately so will this soundtrack.
Overall Score: 5/10
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